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What's New

History: Folks have been doing problems up here for at least, 30 years. Charlie Fowler and friends talked about this area 25+ years ago. FRB was up in here in the early 1980’s as well. Recently, Jason Beausoleil, Steve Woods, John Servold, Will LeMare and others have been primarily responsible for the development.
Pros: Close to Boulder. Great mountain setting, great problems and home of the
"Golden Cashmere Sleeper" one of the best problems in the Flatirons.
Possibility for more problems. Trad climbs nearby.
Cons: Long hike, no sun in the gully in the Fall/Winter so tends to be chilly even on sunny days. Also does not melt out quickly with no sun. Some of the problems are spread out so you have to move around alot. Entire area affected by raptor closure at the end of January. Area opens back up July 31.
Please respect raptor closure.
Approach: Park where ever you are allowed in Eldorado Springs. Walk up behind the pool. Take the middle road that goes past the pink trailer (the rocket scientist lived in the pink trailer when she was a kid) follow the road as it curves left. It will look like you are heading up someone’s driveway. A steep trail will begin on your right. Hike up behind the houses and switch back up the valley. In 1 mile you will run into a wide trail/road go left here a few minutes until you run into the turn off for the Matron on your left.
A. Warm Up Block - more problems to be done. Needs a traverse around boulder.
1. SDS V1/2. Up cool flat slopers to a good hold at the lip.
2. V2. Start Right hand undercling and Left hand pinch, up bad edges to a committing move at lip.
3. V0. Move up left side of face using edges and jugs.
4. V1. Stand start or sit. Up right side of face with good holds and high step finish.
Many variations exist.
B. The Heart Area - Bad ass little cave area.
5. V6/7. Low start. Left hand aręte, Right hand crack area. Move up aręte to a sweet set
of crystals. Pull over and step off to the left or venture up high for the H.B.F.A.
6. Sloper Aręte V4. Stand? Stand start with heel and move up slopers to hidden edge then
over. The low start matched on underclings is going to be difficult.
7. Chain Gang V6/7? Start on nice jug and slap up shitty, but good enough holds, to top.
8. Slither V5/6? Start on edges Right of jug then move right to aręte over block. Then roll
back left along lip to a long move to a jug.
9. David Bowie V? Start at hollow jug. Up small edges to ? Then a jug.
10. Warm Ups. Easy. Start back in the hole and bust up. Can finish over the hole.
11. Project. SDS? Up aręte then left along the lip.
C. Red Fern Boulder
12. Ramp V2. Stand start up slopey ramp. Finish over The Red Fern.
13. The Red Fern V2. Start low on jug edge. Move up into dihedral. Holds get better up top.
14. Pocket Aręte V5? Stand start Right hand pocket. Move left on rad edges and feet.
15. Low Start V1. Up face to lip then over.
16. Jason's Dyno. Hard V? Start on jug in roof, huck way out to sharp edge.
D. Double Dihedral
17. Dihedral V? Start low at undercling. Up dihedral to a spooky topout.
18. Stand Start V2. Right hand edge then high step. Slab up to lip and over.
19. Fingersplitter V3/4? SDS. Undercling move left to undercling, match. Then up.
20. V2. SDS on aręte. Move right up lip then pull over #18.
21. Sloper Traverse V2. SDS on #20 but move left along slopers 15 feet then over.
22. Aręte V3. SDS. Up slopers to top then swing legs around left side of aręte then pull around left.
23. V2. Start like Scissor Fight but move up to sloper lip with cool holds and over.
24. Scissor Fight V8? Stand start Left hand jug and Right hand terrible crimp thing. Then huge throw
to jug, match then stay low thru seam on small crimps across to jug. Then throw straight up to flat
jug then pull over. Tops out better than it looks. Bad Landing! Problem should start matched on
terrible crimp thing and throw to crimp before moving thru face. Probably adds at least one grade.
25. V2? Stand start. Good edge. Pull on and go straight over slab. Harder than it looks.
26. Black Leather Cat Suit V? Half stand start. Move right stay low, out to cool pinch then up sloper
aręte. Easy top out. Excellent!
E. The Wave Block
27. Crack V0. Up crack. Also Downclimb.
28. Pound O Flesh V7/8? SDS. Undercling crack, move right to sidepull the bump. Heel, then up.
29. Golden Cashmere Sleeper low V8. 5 Stars. Stand at undercling throw Right hand. Then move to
great sloper. Up to good crimp then sloper lip. Move right to a reasonable top out.
30. Bad Ass Project. 5 Stars probably. Undone. Low start right of #29. Move right up face.
overview: Maiden boulders, south Flatirons
 |
Click here for a Google
Map for the Matron boulders
- Norwegian
Wood & Toms Trove, Castlewood Ranch Boulders
- south of Denver, Colorado
updated
12-23-05
Click here for a Google
Map for Norwegian Wood & Toms Trove
Right Click & Save As here to download
a pdf for Norwegian Wood & Toms Trove



*Feedback
on grades would be much appreciated.
beta
courtesy of Thomas Hanson.
- Tunnel
2 Boulder, Clear Creek Canyon updated
2-26-05
TUNNEL
2 BOULDER
Directions: Head West on Hwy 6, into Clear Creek Canyon, until just
before Tunnel 2. Park at pullouts (near Sonic Youth, same as parking
for New River Wall & Wall of Justice) and walk over the bridge that's
before Tunne l2. Head down a sandy slope, back toward Sonic Youth, following
the creek. The Tunnel 2 boulder is on the north side, a few hundred
yards down the creek. (Will be visible from road as you approach).
1. FLASHED
FLOOD V7: Climbs the right arête. Start right hand low on a
flat crimp and left hand on left side of arete on a sloping edge.
Move up the arête using crimps, heel hooks and pinches and exit
either direct or moving left into a good rail system.
2. AQUA
HUCK V5: Start left hand on obvious jug in the middle of the face,
and right hand on an incut crimp. Make a big move right to a sloping
pinch, and move left through crimps to the good top out. Grade is
probably height dependent.
3. HIGH
WATERS V6/7: Start on same jug as Aqua Huck, but move left through
a sharp, right gaston, and a left sloping edge. Body tension and contact
strength required for this one.
*Feedback
on grades would be much appreciated.
beta
courtesy of Joshua Cook.
- Dead
Man's Gulch AKA Atlantis, St.Vrain Canyon updated
12-20-04
This canyon
expands as one walks farther up, revealing a wealth of stone. Unfortunately,
much of this beautiful canyon holds chossy, low-angle, cliff band, or
other undesirable varieties of large-crystal granite. The Dead Man's
Gulch Boulder itself, however, is host to a number of fun, yet sharp
problems and well worth some time. This boulder was originally found
and developed by Jason Beausoleil around the time he had his hand in
developing Ape
City a couple miles up canyon. As the story goes, Jason essentially
worked only one problem on the boulder: Atlantis. After sorting out
the moves with friends, Jason returned for a solo shot at the FA despite
a prior fall that claimed a large amount of shin/leg skin. During the
second wave of development, Justin Jaeger suffered a similar fate on
Atlantis after missing a bump to the upper holds. He tried to catch
his fall on a sharp-crystal jug, ripped off, and tried to then catch
the tree behind him somewhat successfully. Result: one thumb, two palm,
and three finger flappers to complement regular split tips. Moral: Until
the boulder gets more traffic, bringing brushes to touch up loose or
lichen-covered holds and seriously consider pre-taping vulnerable finger
skin. Also note that the draw that the boulder is located in shelters
it from sun almost entirely. Thus, the temperature at the boulder is
generally ten or more degrees colder than the air temperature at the
road, for better or worse!
Approach
Beta:
Drive up St. Vrain Canyon and watch for mile marker 30. Immediately
after MM 30, you will pass two signs on your right: Welcome to St.
Vrain Canyon, and a National Forest sign. After the National Forest
sign, look for a pull-out on your left and park. This pull-out has
picnic tables and a very distinctive old bridge footer that looks
like a stone staircase to nowhere. Once parked, cross the road and
walk up canyon for about ten yards, pick up a well-worn single-track
trail on the right side of the road that swerves through the smooth-stone
wash of a small tributary. Walk more or less up the stream bed for
about ten normal minutes to the namesake boulder, located streamside.
Note: while this stream bed will take you directly to the boulder,
better sections of trail will cut up from the stream, then back down
to it. Pick and choose your favorite.
DEAD MAN'S GULCH BOULDER
Note: the projects listed herein are to lure hungry ascentionists.
Also, many small boulders and cliff-band highballs exist in this gulch,
though most have not seen development. Please email any FA sends with
a given name to FRB for inclusion in this guide. If you wish to remain
anonymous and/or wish to not rate the FA, omit such information, but
please still provide notice and a name!
LIL SWIG
OF WARMTH V0/1ish FA: J.Beausoleil. This is the first problem you
will see when walking up the stream bed. Climb the dirty edge/ledge/flake
system that faces directly downstream.
ATLANTIS
V8 FA: J.Beausoleil. Start under the mini-roof on the main face
of the boulder [faces little stream] left of center, matched on a
large black pinch/ledge. Cruise left past the little tree on gastons,
crimps, and sloping underclings before rounding the low bulge and
cutting back and up on jugs to reach a section of three side-pulls
on the right side of the upper bulge. The top out is a little unsteady,
so don't relax too soon.
Variation: climb 'atlantis,' though finishing with the more direct
top out described in 'pacifico.'
PACIFICO
V8ish. Start sitting with large underclings a few moves right of the
normal start for 'Atlantis.' Climb through 'atlantis', though utilizing
a more direct finish on a pinch/crimp and sloper/pinch to gain the
same final top out holds at the top of the upper bulge. This top out
basically shoots up directly in front of the little tree after gaining
the juggy cut-back section.
KALIBER
V5ish. Traverse left from the sit start of 'pacifico' to finish on
'lil swig
'
Project-from
a sit or stand, climb into the large left-angling undercling seam.
Current beta to establish on the slab involves a desperate match on
crimpy crystal glom, then powering out left to the side pulls of 'atlantis'
before rocking back over right to the undercling crack. The sit start
to this project will likely replicate the first moves of 'swerve driver.'
Have at it!
SWERVE
DRIVER V7ish. Sit start as for 'pacifico' on large underclings, gain
a slot up right, then a large rounded incut. Traverse right via powerful
moves on good incuts and top out after a dynamic move to a sloper
w/ a small edge. Swerve driver is essentially a contrivance of 'fine
to drive.'
FINE
TO DRIVE V6ish. Sit start a couple feet right of 'pacifico,' again
on large underclings. Power up to a left-hand incut and tension out
to incuts for the same throw and top out of 'swerve driver.' This
problem is the original and more direct version. Taller and/or less
flexible climbers may have difficulty moving up with the right hand.
DENIAL
V9ish. Essentially a rightward traverse into 'swerve driver.' Start
sitting on the left arête of the main face, towards the little
tree, on a fat/slick undercling and a good edge directly above. Traverse
through powerful moves on fat pinches, sloping ledges, and an optional
fist-jam, to eventually replicate the top out of 'swerve driver.'
Project-just
right of 'fine to drive,' climb the slightly overhanging face using
a poor gaston crimp, miserable low feet, and a hideous two-finger
pinch to reach a good left-hand crimp and a reasonable top out. A
sit start seems possible.
MAY CAUSE
BLINDNESS V7ish. A few more feet right on the main face, start on
a high left-hand crimp or sidepull and a crimpy undercling. Power
out dynamically to a good sloping section with an optional crimp undercling
just below. Balance out right to a victory incut in a seem and top
out straight up. New beta was discovered subsequent to the FA that
may or may not make the problem a bit easier.
Project-climb
'may cause blindness' avoiding the rightward victory incut by powering
up slightly left to a slick crystal crimp section on the slab and
reaching up right to a high sidepull crack system.
CALMER
THAN YOU, DUDE V7ish. A couple more feet right, start matched on a
globular incut undercling with poorly positioned foot crystals or
smears. Power up to a good left sidepull and bump your way through
sidepull crimps to gain a sloping upper hold with a good crimpy sweet
spot. Top out on good but dirty holds straight up.
beta
courtesy of Chip Phillips.
- RMNP CHAOS CANYON, EMERALD LAKE
updated
mid Dec., 2004
| The
Autobot V5 Chaos Canyon |
|
** |
Start
in flat jug @ the bottom, about 18 ft of bouldering to the top.
|
Automator
V13
Chaos Canyon |
Dave
Graham |
*** |
Start
on Tommys Arete then cut left on small crimps to jug finish. |
| Bush
Pilot V11 Chaos Canyon |
Dave
Graham |
*** |
Start
in the bottom of the dihedral left hand pinch and right hand gaston
low crimp, climb straight up the arete. |
| Barbwire
Beard V11, Upper Chaos Canyon |
Adam
Osterhoff |
*** |
Start
way left about 15 ft on good flat crimp, do the V3 traverse into
the micro crimps and finish out up and left. |
| Barbwire
Mustache V11/12 upper Chaos |
Dave
Graham |
*** |
Start
left hand on a sloper pinch under the end section of Barbwire
Beard and a right hand on the lowest possible crimp, then throw
up to the first set of crimps on BWB and finish the rest of BWB.
|
Balance
Of Power Proj. V10?
high Chaos |
|
? |
Climb
the stair step jugs to some amazingly good incut crimps out the
roof. |
Bonsai
V7
Park entrance boulder |
Wade
David |
**
|
Start
on the lowest part of the big side pull, then climb up the slab
to the bonsai tree in the rock. There is a good incut crimp there.
|
| Deep
Puddle Dynamics V9 Chaos |
? |
***
|
Start
on under clings then climb out the center big scooped roof. |
Double
Deuce V10-V13
upper Chaos |
? |
** |
Start
on right facing big jug and climb straight up the 55 Degree roof
through a 4ftx4ft hole and finish the slab out. |
El
V9/10
upper Chaos |
? |
|
Climb
up to the heel hook on Left El Jorge, but go left instead of up.
|
| Right
El Jorge V9 upper Chaos |
? |
** |
Start
on left facing jug and go out right to a gaston and then top out.
|
Left
El Jorge V12
upper Chaos |
Dave
Graham |
*** |
Climb
straight out the roof, big lock-off moves and pulling hard on
left heel hook. |
Eturnia
Roof V11/12
upper Chaos |
Dave
Graham |
** |
Start
way back in the roof just over the rock and blast out to the lip.
|
| Fatlady
V10/11 Chaos |
Dave
Graham |
* |
Sit
start on slopers then climb up slapping more shit on your way
up to the top. |
| Freak
Of The Industry V14 Chaos |
James
Litz |
**
|
Climb
2/3 rd's of Bush Pilot Then cut out right in small crimps finish
up right. |
Freshly
Squeezed V13
upper Chaos |
Dave
Graham |
***
|
Start
low and do some god damn squeezing. |
| Gangbang
V8 Chaos |
Dave
Graham |
***
|
Start
low on pinches and blast up. |
| The
Gobot V12 Chaos |
Dave
Graham |
***
|
Start
about 18 ft down on a jug then climb straight up, and no using
the big jug a couple of moves in. dave never did it that way!
|
| Golden
Rows Of Flows V11 Chaos |
Dave
Graham |
**
|
Start
on the under cling then blast up left hand to the micro crimps
to the top. |
| Handycapps
V9 Chaos |
Brian
Capps |
***
|
Start
on the low under cling and climb up and right, and reach for the
big spike jug and top out. |
Inner
Sanctum V9
Emerald Lake |
Wade
David |
*
|
Start
low on under clings and climb straight out the left side of the
roof. |
| The
Kind Traverse V11 Emerald Lake |
Herm
Fissner |
***
|
Start
on the left facing jug and traverse low and left to the top. |
| The
Kind V5 Emerald Lake |
?
|
***
|
Start
on the left facing jug of the Kind Trav. and climb up straight
up. |
| Large
V10 Emerald Lake |
?
|
**
|
Sit
start a flat jug to a crimper then to a under cling, to make a
big move to a crimper flake then up and left. |
| Leviathan
Style V11 (?) |
Dave
Graham |
?
|
|
Lone
Orchestra V10/11
Chaos |
Harry
Robertson |
|
start
on two sloper crimps then go into a small under cling and do a
big move to the top. |
Makala
V7
Chaos |
?
|
***
|
Start
low on a flat jug and make a big move right to a ok crimp then
into a gaston and up on more flat good crimps to the top. |
| Mc
Fly V9/10 upper Chaos |
Wade
David |
*
|
This
problem Traverses in to Omaha Stylee from the left, start way
back in the hole/cave 10 ft. |
| Nuthin
But Sunshine V14 Chaos |
Dave
Graham |
*** |
Start
left hand rapping the left facing sloper and right hand in a slot.
dave climbed straight up and right not out left, don't be a cheap
skate! |
Omaha
Stlyee V10 upper
Chaos |
Harry
Robertson |
*
|
Start
left hand on the lowest crimp and right hand on the lowest crimp
climd straight out the roof. |
| Real
Large V9 Emerald Lake |
?
|
*
|
Start
just right of Large V10 and climb left and up to a separate under
cling then used on Large V10, then reach left to the big flake
crimper, finish straight up. |
| Revenge
V5/6 Chaos |
?
|
**
|
Start
low on crimps and climb up using heel hooks. |
Stars
and Stripes V11/12
Chaos |
James
Litz |
*
|
Start
on the sloper rail and climb straight to the horn and up. |
| Skyscraper
V5 Chaos |
Dave
Graham |
***
|
Big
ass Boulder behind Nuthing But Sunshine, Climb up the center left
side to the top. Climb the whole 25 feet of it. |
Skipper
Roof V11
upper Chaos |
Dave
Graham
Sean
Drolet |
* |
Start
on the left facing sloper crimps and blast out left to some crimps
and then climb straight out the roof. |
| Skipper
D V8 upper Chaos |
? |
*** |
Start
on the sloper jugs then climb up using crimps, jugs, under clings,
and heel hooks. |
| Stranger
In A Strange Land V12 Hallets |
Dave
Graham |
?
|
|
| Super
Gewy V8 Park entrance boulder |
Wade
David |
*
|
Start
on a big pinch low and go out left and up. |
| The
Thing V9/10 Chaos |
?
|
*
|
Start
on two big jugs then grab and micro crimp left hand and then right
hand into a side pull, then blast up left to the top. |
Tommys
Arete V8
Emerald Lake |
Tommy
Caldwell |
***
|
Start
low on a crimp and a sloper, and climb up the left facing arete.
|
Tommys
Arete V7
Chaos |
Tommy
Caldwell |
***
|
Start
way low on a jug then climb up the right facing arete |
Triple
Threat V10/11
upper Chaos |
Dave
Graham
Chad Greedy |
***
|
Start
left hand on a crimp and right hand on a jug way the F@#$ out
left and do a big move into a sloper and then climb up the arete
to the top. |
| Valis
V12/13 Chaos |
Dave
Graham |
**
|
Start
left hand on a under cling and right hand on a sloper pinch then
throw right hand to a good crimp and climb up to the top, this
is a big ass move. |
| Whispers
Of Wisdom V10/11 Emerald Lake |
Adam
Osterhoff |
***
|
Start
left hand sloper crimp right hand good crimp, slap your way up
the 45 degree overhand and finish out the 25 foot slab. |
| Weeping
Willow V11 Hallets |
Dave
Graham |
? |
|
beta courtesy of Wader David.
- BOULDER
CANYON
updated
November, 2004
CONEY ISLAND CRAG
Drive up Boulder Canyon approximately 9 miles and watch for a large
rock crag that rises directly from the right side of the road. Parking
may be found on either side of the road, though the pullouts are very
thin. To find the problems, ascend the trail obvious on the up-canyon
side of the formation, cross in front of the first stage of sport climbs
[walking down-canyon along the cliff line], and continue uphill with
the trail on the down-canyon side of the formation. On the top of the
first tier of sport climbs sits a lone boulder.
Unknown/Project?
On the down-canyon, downhill side of the boulder [faces the road],
an unknown problem or project ascends the overhanging arête
with sidepulls and pinches. Careful of fragile looking flakes up high.
Angry
Dragon V7/8ish. FA: Will Lemaire. Deep in the dihedral/roof system
that faces the road, start from an interesting and tricky start [almost
laying down: left hand mantle; right hand small sloping gaston edge],
pull up into a good undercling slot and climb left to establish on
the arête under the roof. Then, gain the roof using slopers
and incuts before making a huge stab to a horizontal finger jug in
the upper dihedral. Top out. This low problem is ultra-funky and interesting!
A variation may be done by climbing to the same lip holds, but tossing
or statically powering out left to reach great holds on the left overhanging
bulge, before rocking back over right to top out as normal. The grade
on this seems in line with the original grade suggested.
Unknown
V.Moderate. On the uphill side of the boulder there is an oppositional
problem that ascends the dirty crack/sidepulls from a sit.
Unknowns V.Moderate. On the down-canyon face of the boulder exists
the potential for a couple different tall moderates on good edges
above a relatively marginal landing. Bring a brush and have fun.
THE
GRAHAM BOULDER
After driving passed "Cob Rock" [just over 6 miles into
the Boulder Canyon] look for an obvious sign on the right side of
the road that states: "Boulder Falls 1000ft." Immediately
after this sign, pull across traffic to a sizeable pull-out on the
left side of the road. The Graham Boulder is faintly visible across
the creek and about 70 yards downstream of this pull-out. The best
crossing point will depend on whether you like it shallow and fast
or deep and slow
stream crossings, that is. Do Not attempt
to cross if the river is TOO FAST or TOO DEEP! Once on the other
side, bushwhack with vigor to reach the boulder. The problems ascend
the arêtes and face of the up-stream side. The stone quality
is high, though the problems are short and thrutchy.
Graham
Arete Right V11. FA: Dave Graham. Though some anonymous 'locals' suggest
otherwise] On the arête closest to the stream, start on an incut
undercling with poor feet, slap up right to reach a decent hold and
top out/mantle just left of center. The main foot chip to obtain the
'lip' holds crumbled since the first ascent making this problem slightly
harder [or a little more 'solid' depending on your opinion].
Capps
Face V6/8. CFA: Brian Capps; (see caveat above) In the center of the
upstream face, start on thin/sharp crimps and deadpoint to another
crimp before gaining the juggy rail above. The grade of this one will
highly depend on height-tall climbers may lockoff the starting holds
and casually reach the next crimp with their foot still on a good
'foot jug' flake, while shorter climbers must lock down the starting
crimps and stand on a high, less desirable foot to deadpoint to the
next crimp and jug finish. Whatever. It's fun.
Graham
Arete Left V10. FA: Dave Graham. On the far arête, start with
you left hand on a poor vertical sidepull and your right on a very
cool and obvious sloping dish. Thrutch and deadpoint your way up more
crimps and sloping holds to reach the good rail feature and top out.
Scars
Problem V.Moderate. On the cliff-facing side of the boulder, sit start
through tricky and awkward moves using crack and pin scar-like holds
before reaching good jugs to top out.
Variations-utilizing the same sit start, on may contrive problems
to use the thin horizontal crimps on the other side of the dihedral.
.
NIP
AND TUCK
Drive just shy of 11 miles up boulder canyon. As you near this sport
climbing cliff band, the road will flatten out slightly and will make
a large, long turn to the left. Look for a widened dirt shoulder to
park on the right side of the road just before the road cuts back
into a right turn. Rock is spitting distance from the road.
Caddis
V10. When you pull off the right side of the road, you will be facing
this problem. In the shallow scoop to the immediate left of the cliff
band's blunt arête, start standing with thin crimps on the bulge
and feet on the generous slab section beneath. Press out crimpy gastons
with a bunchy foot to reach the obvious, slightly-sloping rail under
the upper bulge. NOTE: many recent 'ascentionists' of this problem
merely match this hold and drop off, having sent the 'crux.' Though
the first moves are indeed difficult, tease half-sends likely spawn
rumors of this line being soft. For the record, the difficulty is
not over until one gains the scary-high ledge system at about 25 ft.;
pulling the upper bulge is awkward and unstable [this author knows
by failure, not success!]
Unknown
Pin Scar Problem. Walk passed 'caddis' up-canyon for about 60 yards
to reach the next cliff band section. Towards the left side of the
cliff, there is an obvious dihedral with pin scars trending left to
a ledge system. There is a very large/awkward move towards the terminus
of the dihedral making this one very difficult. Please submit name/grade/beta
if you have any info!
Ulysses
Journey V8? Immediately to the right of the unknown pin scar dihedral,
ascend the slightly overhanging face utilizing thin sharp crimps in
a faint seam trending towards the same finishing ledge of the dihedral
problem with an equally perplexing blank section before getting there.
While the landing of this problem is fairly good, its height makes
the upper section committing.
Sloper
Problem V5? Slightly further right of the pin scar dihedral and 'ulysses
journey' a problem ascends interesting granite slopers. The exact
finish is unknown.
..
THE BARRIO
Drive approximately 11 miles up Boulder Canyon or walk a short distance
up from NIP/TUCK. This chipped and glued overhanging traverse system
lies on the up-canyon side of a rock formation on the right side of
the road. Vision to it is obscured by the stand of pine trees filling
the low, flat land just infront/up-canyon from the rock formation.
If not walking upcanyon from Nip/Tuck, park on a large pull-out on
the cross-traffic, left side of the road just passed the rock and
opposite a private drive. To find the climbing, cross the road from
the parking and walk along the guard rail back down-canyon to find
a thin, but worn trail leading through the trees to the overhang.
Barrio
Traverse V8/10ish. Start on the low left side of the long overhang
and traverse right. The ground follows you up like every typical Boulder-area
traverse! Top out/finish at the far right of the overhang feature
after approximately a bazillion moves.
Barrio
Direct Life V8ish. An old chalk arrow used to point the way for this
somewhat contrived, vertical problem [it's been brushed since]. Not
quite half way through the traverse, locate a unique scooped incut
edge in an otherwise blank section of the steep roof. This full-pad
edge fits all four fingers and points towards the right. Once you've
located this hold, scuttle under the overhang, find obvious starting
holds, and sit start into this scoop/edge with your right hand, via
a burly cross over. Work feet up and throw left to a distant and fairly
blind jug section. Slopers may be used as intermediates. Continue
up via good incut edges trending slightly right to victory jugs. Drop
off or top out the chossy cliff.
Barrio
Direct Right V.hardish. For this variation, sit start so as to get
the scoop edge with your left hand and power up on difficult holds
to reach fairly thin edges that lead slightly back left towards the
finish of 'direct left.' After the crux [moving up off the left hand
scoop edge], avoid moving into the jugs off right.
CASTLE
ROCK AREA
Drive approximately 12 miles up boulder canyon and look for this large,
obvious formation mere yards off the left side of the road. The main
pull-out is immediately after the formation. In addition to being
adorned with many ultra-classic traditional leads, a few boulders
litter the surrounding area. The rock here tends to be well-textured
and bomber, lending itself to bulges, sharp-cut crimpers, and ergonomic
slopers.
CASTLE ROCK BOULDER
On the immediate downstream side of castle rock there is a very obvious
boulder that sits at the edge of Boulder Creek. The easiest stream
crossing is accomplished by hopping stones in a nearly direct line
from the dirt road to the boulder. During times of higher stream flow
it may be easier to bushwack to the boulder from Highway 7 after parking
at castle rock. The landings here may be reasonably tamed with a pad
or two for the solo boulder.
Standard
Bulge V5. Though the history and name of this problem are unknown,
its committing moves and quality rock make it an instant classic.
On the side opposite from the stream start on sidepull/undercling
crimpers at chest level, pull to more crimps in the bulge and slap
oppositional slopers before a committing toss to the good sloper lip.
The disconcerting rock in the landing pads up well.
The
Citadel V8 FA: Will Lemaire. On the blunt arête directly right
of 'standard bulge', start sitting at two large sidepulls and climb
up using thin crimps with your right hand and another good sidepull
with your left before tossing to your choice of subtle sweet spots
on the sloping lip above.
Unknown.
On the upstream face, start in the center of the boulder with an incut
sidepull flake and tension out left with large sidepulls and poor
feet. Avoid the arm-bar/barn door on the tree and top out. NOTE: despite
their large size, a few of these big holds flex substantially and
may snap off.
Hit
Hard Tactics V7ish. FA: maybe J.Jaeger. Though perhaps easier than
seven, the crimpiness and awkwardness of the moves may warrant it??
Climb the arête overhanging the stream, starting with a decent
left hand crimp and either a right hand sidepull-crimp or a poor horizontal
crystal crimp. Either finagle an awkward left foot or campus to a
sweet spot on the lip and mantle, being ever mindful of the boulder
just behind your back. Tall climbers may take advantage of a good-looking
right foot that may change the character of the move. Who knows?
Variation Project. Climb HHT from a sit, starting with sharp obvious
crimps. This one may prove to be as painful as it is difficult.
HARDBOILED BLOCK
Park at Castle Rock and walk about 50+ yards up the highway, looking
for a large tangle of logs in the creek below. Cross the creek on
this log jam and tend upstream and uphill until finding a faint trail.
Skirt the base of the slab cliff, walking up and over a section of
talus. As your are descending the talus 'ridge' look to your right
to see the side of 'hardboiled.' While this is not the highest boulder
in the world, the desperateness of the lower moves and the awkwardness
of getting situated on the slab make it advisable to have a few pads
and/or a spotter to guard against explosive and unexpected falls.
Hardboiled
V11 FA: Daniel Woods. Though the grade on this nice sds is contended
to be slightly easier, a highly flexing flake in the lower moves may
soon force its grade the other way. From a sit, pull through powerful
moves on decent holds, gaining left-hand edges with fierce slaps.
Reach the lip of the slab, reach some no so awesome crimps and sidepulls
to rock onto your feet and seize bragging rights with the easy top
out above.
Nintendo
V4 FA: Wade David. Immediately above 'hardboiled' is an A-frame block
resembling both the Bishop boulder problem and its commercial symbol
namesake. From a sit, ascend the double arêtes to the 6ft. top
out.
-
APE CITY, South St. Vrain updated
November, 2004
In the
fall of 2004, Marcelo Montalva and Justin Jaeger spent a number of days
playing around at this small area trying to fill in the gaps between
the developed classics. Many of the problems described below are variations
to existing lines, developed in the most part by john servold and Jason
Beausoleil, though some are entirely new. The grades given are estimates,
as neither Justin or Marcelo can be trusted to give an accurate rating
due to their unique styles, dementia, and idiosyncratic physical characteristics
[Justins 67 height and +9 ape index; Marcelos
legal dwarf status]. If I gave a name/FA credit to a line you did, please
send such information to FRB
to make the necessary modifications.
GUNSLINGER
BLOCK
Illegal
Cowpoke V7/8. Essentially a variation: start sitting as for Gunslinger
and use crimps, slopers, and gastons to build your feet and ascend
the slabby face tending to the right of the arête. The arête
itself is not off; one must naturally avoid the holds
on the left face.
SIMIAN ADVENTURE BLOCK
See
No Evil V8ish. Start at the bottom of the obvious diagonal rail and
slap and slope your way up to the terminus of the feature, pick out
some tricky feet, and power out left to a juggy sidepull meeting with
the top out of simian adventure.
Variation v7ishdo see no evil starting on the natural
cheater block.
Liza's Lockoff V?? FA: Charles Fryberger. Climb the rail
problem proper-style, from the lowest start through the direct top
out. Sticking and matching the lip is the crux, though it has been
said that wishing Chucks kid sister a happy birthday will bring
good luck. A good edgy gaston out right will help you roll over with
confidence. This problem should be a clean bet for even the most egregious
dabber.
Simian Adventure [variation] V7ish. Do simian adventure
by starting with both hands crimping the sloping glom. Campus to the
jug immediately above and dont spin off!
200LB. Gorilla V7ish. FA: J. Beausoleil. Start as for Simian
Adventure but after gaining the middle jug, climb left on a
leaning blocky hold, bust out further left to the boulders lip,
and continue the lip traverse all the way to the Sgt. Fury
top out.
Variation V8ish. Do the 200lb. Gorilla link-up, though
starting with the crimpy campus start to Simian Adventure
Banana Slap V7/10ish. FA: Marcelo Montalva. A few feet right of Sgt.
Fury, start standing at a good left sidepull and a sloping crimp
and dyno through this steep overhang to the sweet spots on the sloping
lip. Top out straight or by traversing a few feet to the left. The
grade will depend highly on your height and dyno ability.
THE
BIG SEXY AKA MM28
This big and beautiful block lies directly at the start of the trail
up to ape city proper. It sits on relatively flat ground one level
above the streambed.
Spraypaint Silverback V7ish. On the stream-facing side, start on the
right arête with your right hand on a decent sloper at 7 feet
and left hand out and lower on a foot-hold-like crimp on the face.
Tension and slap up and left on the arête until reaching the
sloping but blocky top of the feature. Mantle and top out the rest
of the slab slightly right of the arête. The holds are still
dirty up high, but are all therebe careful and consider taking
a brush with you.
VariationPROJECTclimb the entire right arête, starting
nearly sitting from an obvious low edge on the lip.
Angerbeast V7ish. Just right of the very blunt left arête of
the stream-facing side, start with a high reach to the crimpy not-so-sweet
spots on the highly sloping rail directly in front of two small saplings.
Stacked pads may be helpful to reach these crimps. Find a tiny crystal
foot of your choice, set, and dead point to the obvious sloping feature
a couple feet above. Ascend the obvious ledges straight up, using
friable sidepulls over the left side of the high arête [careful!]
to eventually gain small stabilizing holds with your right and good
thank-god holds on the left side of the arête with
your left to pull the easy mantle. Note: this problem was originally
done by Jason B. by exiting towards the right arêteanother
choice for the climber, because here at Ape City, we want you to have
it your way.
Variation Project. At the same starting holds, crimp, slope, and slap
your way diagonally across the face via the cool sloping rail until
reaching the right arête. Top out as for spraypaint silverback.
Big Sexy Slabs V0-V? Many large undercling and side pull flakes exist
to ascend the compelling downstream face of this large boulder. Again,
bring a brush to clean holds in situ, though the most obvious features
have been cleaned.
Big Sexy Arete AKA Coconut Brasserie V0/1. Layback the sharp arête
that points directly upslope/away from the river.
Curiosity Killed The George. Jump problem. FA: Marcelo Montalva. On
the blank upstream face, sprint and scramble up the steep slab, catching
an unlikely but ok sloping hold on the bottom edge of the obvious dip
in the center of the face and match to mantle out. While this hold seems
more unlikely to hang than the more squared sections of the boulders
lip, the six less inches of vertical needed to obtain these grips seems
critical.
all beta courtesy of JJ, et al.
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